Wednesday, November 23, 2011

So you want to publish your own book


Self-Publishing is something that is cheap or free to do, and there are helpful resources out there.  As a bonus, it may look nice to potential employers to have a book credit on your resume. Also, it is quite fun and very self-rewarding to see the final product in your hands.

I am aware of three different ones you can use, though there are probably more.  I have had experience with the first two of them directly. My book on the history of the DDR scene in Japan was published through Lulu and my AIJBot Poetry book (now on Amazon) was published through Createspace.

Lulu

CreateSpace

Lightning Source


(published through CreateSpace)


(published through Lulu)


General Notes on Online Publishing/Process


Lulu is probably the easiest place to get a book published, but there is no quality control.  They don't care what you set to print, they'll publish it, but do this at your own risk.  The default option is to only publish on lulu.com, which is fine, but if you opt to have it published on Amazon as well (which did require a small fee when I used them last), they may step in and hold up your publishing progress since they reserve the right to refuse poorly printed/illegible/bad/unprintable material.  However, the big advantage of this lack of proofing is that if you spot a mistake or need to overwrite your documents, make a new cover, update your book info. etc., you can do it immediately and the changes will take effect immediately.

One other disadvantage of Lulu is the distribution network.  The prices have come down in recent years from what I understand but they are still more expensive than say, Amazon.  If you are looking to make a profit, lulu is going to take a bit more off the top than other places.

With Createspace you have similar options, though they will not only put your book on Amazon but help with wider distribution nets (for a price: $39 US at this time).  That would help you expand to more worldwide distributors (including the different Amazons of the world) as well as actual bookstores.  You also get slightly more profit per sale if you opt for the extended distribution option since that puts you in their "Gold" club.

The process is well defined through Createspace; very similar to Lulu in fact, though there are some key differences that may hold up your progress (though probably for your own good in some cases).  The first thing to note is that everything you submit is subject to review by their system. They have taken issue with images (do you own the right to use them?), they will not allow you to say in the book that "Amazon" is the publisher (for whatever reason I forget now), and other small copyright points.  This means that after you submit files for review, there is a waiting period of up to a day or two before you can continue.  This peaks when you submit the book interior and are ready for the proof copy.  You *must* order a proof copy before Createspace will let you publish the final thing.  Once you order it, you can then choose to publish it at that point before you receive it, but it is strongly recommended you take a look in print form first since some things jump out at you on paper where they didn't on screen.  Also, once your book is "published", you will jump through many hoops if you want anything changed, because it affects not only your createspace page, but anything on Amazon.

I honestly don't know too much about Lightning Source except that they are a printing center first and foremost and they just happen to publish as well.  Also, they demand very specific types of PDFs for submission (I can't remember the specific format but it was one you had to tweak settings in some Adobe app to get).  It had to conform to that standard or you couldn't submit anything.

Important Points - Interior

Regardless of what you use to write your book, in the end you will be exporting to PDF.

Also, remember that the first page of your book is actually the right side page facing you, the second being the back of that page, and so forth (go open a book and take a look if you don't know what I mean).  This means your book must have an even number of pages.  Add a blank one somewhere if you need it.  Viewing your book and setting your pagination in something like Word can be confusing because Word lays out your book like this:

1  2
3  4
5  6
7  8

However, when your book is printed, the pages look like this:

    1
2  3
4  5
6  7
8

To check how it will really look, open your PDF in Acrobat, go to the View Menu, choose Page Display > Show Cover Page during Two-up and also select Page Display > Two-up Continuous.

Include all pages in a single PDF file, with the front cover at the beginning, and the back cover at the end. Ignore the book spine (that is done when creating the cover).

If at all possible, make the PDF text-based, not image-based. In other words, avoid creating your file from full-page scans or rasterized page images. (But the covers can be images.)

A page in the file must show only one page in the book, and the dimensions should equal the book’s trim size. In other words, don’t output the PDF as two-page spreads instead of individual pages. Don’t submit PDFs at 8.5 x 11 inches with a small centered text block. Don’t include bleed or slug areas.

Embed and subset all fonts.  You can do this at the export to PDF phase. In PrimoPDF (what I used), I set the option to "Prepress"

Non-vector images should be exactly 200 pixels per inch. The same goes for page scans, if you use them.

Images should be in RGB, grayscale, or monochrome. Do not use CMYK. Use an sRGB profile for RGB images, and Gamma 2.2 for grayscale ones, with profiles embedded. (If you don’t know what any of this means or don’t know how to do it, then never mind.)

When generating the PDF (not before) apply JPEG compression to color and grayscale images, but at the highest quality that allows the file size to be reasonable for uploading. Monochrome images should also be compressed.  The maximum file size should be no greater than 500MB.

Also, if at all possible, do all your graphic editing in a separate program and plug them into your book as-is. If you rotate something in Word/InDesign such as WordArt or some random clipart image, the exported PDF will sometimes have a grey border around it that does not *usually* come out when printing; only visible on screen, but there are random cases where the border is visible, and this only happens for rotated graphics as far as I have seen.

Oh yes, do not add any type of security like a password.

Important Points - Cover

With Lulu and Createspace, they have their own Cover Creator app you can use.  The designs are pretty basic but there is quite a bit of variety.  Just upload your own pictures, edit the titles and description and you are good to go.  You can go on your own for this part and use a template file but really, it is *much* easier to use the Cover Creator unless you have something *very* specific you can't reproduce otherwise.

Important Points - Advertising/Publicity

With Lulu and Createspace, you are given your own page which you can customize, including customizable previews. On Amazon, however, you are at their mercy. They take whatever info. CreateSpace or Lulu fires at them and uses it as it. This may not be a problem, but if you want to change something, be prepared for a lot of red tape and obscure contact paths and waiting to get anything done. Also, Amazon has that "Look Inside" feature, which is nice, but once you click "Agree" to their conditions, they will pick some arbitrary section of the book to show, and you can't easily edit or even delete it. Be warned.

I also made a Facebook page for my AIJBot Poetry book but you could also use Google+ for that, too. You could also set up twitter or even a blogger account for it if you really wanted.

Important Points - Electronic Publishing


It is possible to publish through Amazon for the Kindle.  I do not know much about this phase but I am looking into it.  It is easy enough to convert a document with Calibre (if you have an eBook reader, get this *now* if you don't have it), but putting it on sale and formatting it so they will be happy is another story.  You can also DRM your work, but I'm against DRM in general, so I'm not the best person to ask about that.

Monday, October 17, 2011

Review of the Konami DDR Hand Controller

Konami's Playstation DDR Hand Controller (circa 2000)


Background

This was a home controller for use in your hand designed by Konami and sold in 2000.  Although DDR could be played on controller perfectly fine for 1P mode, it was a bit of a hassle to play SOLO (6-panel) or double (8-panel) since that required a combination of the L/R buttons and/or a second controller (though there are people quite comfortable with the 2-controller setup).

Button Layout

Okay, the button layout is obviously designed to mimic a DDR Stage for your fingers...well, kind of.  It puts two 6-panel (SOLO) stages side by side.  The button layout is as follows relative to a DualShock Controller:


Start/Select : As shown

1P Left : D-Pad Left
1P Down : D-Pad Down
1P Up : D-Pad Up
1P Right : D-Pad Right
1P Up-Left : L1
1P Up-Right : R1

2P Left : Square
2P Down : X
2P Up : Triangle
2P Right : Circle
2P Up-Left : L2
2P Up-Right : R2

This of course means that if you really wanted to, you could use this with other Playstation games, but the controller is a bit stiff and I can't think of too many games outside of maybe some RPGs where it might be nice to have them on the front of the controller.

Usability/Comfort

To start, it fits well in your hand, much like a regular DualShock controller.  However, it does feel weird for there to be no L/R buttons, have no analog sticks, and have a slightly wider top section (it makes the top panel area more of a rectangular shape)

Once you get over that hurdle though, the buttons are actually quite stiff, even after quite a bit of use.  I'm not sure if they were designed that way for more of a sense of stability but in any case, you really notice that you have to put more effort into charts that start to get fast at all.  Granted, it does soften up a bit after a *lot* of use.  I have considered taking it apart and lubricating the buttons on several occasions but since this controller is actually a bit difficult to find these days I didn't want to take the chance of messing it up and wrecking it or something.

Overall Impressions

For 4-panel play, I much prefer the regular DualShock.  However, for practicing double play this has been a great help to me since I don't feel comfortable with the two-controller setup and it seems more natural to me since the controller is set up like a dual stage.  It was also good for 6-panel play as well though I was getting used to using the L/R buttons before the SOLO/6-panel series was dropped altogether so this may be a moot point/not a selling point anymore.

If you are interested in playing double mode on controller or possibly 6-panel mode, this may be worth checking out for you, though for 4-panel play, the Dualshock works much nicer IMHO.

These controllers were not particularly expensive when they were new (2000~2500 yen) and they were under 1000 yen in the following years until they became rare.  If you can find one at a used game shop or in the back streets of Akihabara, you can probably still get it for anywhere between 1000~2000 yen but if you order online through Amazon or such, you could pay as high as 3500~4000 yen.

Sunday, September 18, 2011

Tokyo Game Show 2011



Okay, I'll lay out some of the good points first:
  • The usually strict rules on cameras seems to have been relaxed a little bit this year.  It seemed to be getting worse with each passing year up to the point the press weren't allowed to take photos at some venues.
  • Even though it was very crowded as usual, it did feel like you could move around a bit faster this year.  I'm not sure why that was. 
  • More cosplayers than in previous years.  I'm not really into cosplay at all, but I can't deny that having a good number of them adds to the atmosphere.
And some of the not so good:
  • Leaflets and pamphlets galore, but no bags for love nor money except for two places: the "GREE" booth in the 2nd hall and the Gamefreak display outside the exhibition halls.
  • Long lineups are expected, but it was a bit ridiculous to see 3 hour waits (or closed off lines completely) at some lines (The PlayStation VITA being the most popular)

And, on to the meat of the show, some of the games (and hardware).  There are far more than I can list here but I'll go over the ones that were popular or ones I had a particular interest in.


Playstation Vita
http://www.jp.playstation.com/psvita/

It was there and it was *the* hot product of the show.  A number of games were already announced for it and it also looks to be backwards compatible with the PSP library.

Uncharted
http://www.youtube.com/watch?v=SjomWyt1oU4
Wipeout 2064
http://www.youtube.com/watch?v=8WJOYG_lnT0


Xperia PLAY
http://www.sonyericsson.co.jp/product/docomo/so-01d/

This is an Android phone by Docomo that also plays games, and the phone slides out to reveal a controller, meaning this looks like a portable game system that just happens to also make phone calls.  One big point is that it is Playstation-certified which means that Playstation games on the Playstation Network certified by Sony are playable on this phone in addition to their own lineup.  There are a handful ready to play now (20 or so from the sounds of it)

Square Enix

Theatrhythm - Final Fantasy (Nintendo 3DS)

http://www.square-enix.co.jp/t_ff/

A Final Fantasy...rhythm game.  I see the gameplay demo on the main site but I'm unsure about this title.  At least the genre still has some life left to it, I suppose.  You tap, drag and slash the stylus on the 3DS screen to victory.

Final Fantasy X13-2 (PS3 / Xbox360)
http://www.square-enix.co.jp/fabula/ff13-2/

I saw this in action and although it looked just as nice as the previous installment (read: real pretty) and moved very fluently, a lot of gamers are concerned this will turn out like the last time Square-Enix tried to make a direct sequel to a Final Fantasy game (FFX-2).  We'll see when this is out.  The only other thing of note is the Japanese release also coming out on Xbox 360 at the same time as the PS3 (the Xbox 360 release of FF13 came much later in Japan)...not that there are too many people that own Xbox360s in Japan anyways.

Final Fantasy Type Zero (PSP)
http://www.square-enix.co.jp/fabula/0/

I'm still not exactly sure what this is supposed to be.  It looks like a Monster Hunter type game but at this point I'm not sure.  The game is out soon, though.  Monster Hunter reigns supreme in that genre here though (with God Eater having a share of the pie, , so I'm not sure how this will fare

Konami

Reflec Beat Plus (iOS)
http://www.konami.jp/products/touch_reflecbeatplus/

It plays just like the arcade version.  It doesn't seem *as* sensitive but it might be a combination of the smaller play area/screen and the fact I might have been touching the iPad screen lighter than I touch the screen on the Reflec Beat arcade game.

jubeat Plus (iOS)
http://www.konami.jp/products/touch_jubeatplus/

I haven't played this myself, just seen it in action.  It looks very nice too though I might have similar issues with sensitivity as I mentioned above with Reflect Beat Plus

New Love Plus +  (3DS)
http://www.konami.jp/products/newloveplus/

I'm not really a fan of these dating simulator games but I know they are popular.  From what I have seen the gameplay is still basically the same.  I'm not sure if there is more to this over the Nintendo DS version than the 3D gimmick.


Sony

Ni no Kuni  (Ghibli)  (PS3)
http://www.ninokuni.jp/

This was originally on the Nintendo DS and raised a few eyebrows at first because it was produced in part by Ghibli, the same company that brought us many of the classic Japanese animated films.  The promos for the Nintendo DS version looked very nice but someone seemed to be lost in the transition to the small portable screen.  The PS3 version has a completely different story and actually does look Ghibli-esque this time around.  There is buzz for this when it comes out

ICO / Shadow of the Colossus HD (PS3)
http://www.jp.playstation.com/scej/title/ico/main.html#/greatsharing
http://www.jp.playstation.com/scej/title/wander/

These are both older games from the PS2 era brought to life in high-def on the PS3.  They may be the same game (not sure about added content) but they look wonderful in HD this time around and Shadow of the Colossus doesn't have the extreme motion blur used to cover up the fact it couldn't keep up the framerate at busy/complicated times.

Capcom


Monster Hunter 3 Tri-G (3DS)
http://www.capcom.co.jp/monsterhunter/3G/

This is another installment of the Monster Hunter franchise.  The one thing of note is support for an extra "slide pad" which is a plug-in secondary analog stick on the right side.  I'm not sure how this is utilized

Street Fighter vs. Tekken (PS3 / Vita / Xbox360).
http://www.capcom.co.jp/sfxtk/

I honestly don't know a lot about these fighting games but there was a fair sized stand devoted to it.  Take a look at the site to find out more, I suppose.

Asura's Wrath (PS3)
http://www.capcom.co.jp/asura/

This was announced at last year's Tokyo Game Show and it appeared here again.  There isn't that much to say right now but while last year it looked like it might be a Sengoku Musen type game, it looks more like a God of War type game this time around.  It looked a lot slicker this time but there still wasn't much reported on the actual game itself.

Sega

Rhythm Kaito R (3DS)
http://r.sega.jp/

There was a large booth devoted to this.  It looks like Osu! Tatakae! Ouendan! or Elite Beat Agents in combination with Rhythm Tengoku.  I don't see what all the hype is about yet, but I'm keeping tabs on this since I am into rhythm games and all.

Project Diva Extend (PSP)
http://miku.sega.jp/extend/index.html

The next installment of the Project Diva music game series by Sega.  There is this and another game for the 3DS.  The series was well received but some players here are concerned the whole series is getting stale.

Project Mirai (3DS)
http://miku.sega.jp/mirai/

This is "the other" Hatsune Miku (Project Diva) game.  This one looks similar with everything in "Chibi" or super-deformed style.  I'm not sure if that alone (and being on the 3DS) is a big enough reason to run out and get this.



(I know there are more titles I should probably add and possible errors, etc. but I can update this post as need be)

Friday, June 24, 2011

10 Jubeat Machines Ahoy!

Some places sure like to pack in as many of the same game as possible.  It isn't often I see 10 of the same game except for some fighting games.


Thursday, June 9, 2011

So you want to be an Interpreter

As I have worked as a professional translator and interpreter on and off for a number of years, I thought I would share some of the common tips and tricks of the trade as shared within the groups of translators and interpreters I have dealt with over the years.  This will be a kind of point form list but I'll expand on each.  Some of these may seem obvious but the number of clients and executive staff that don't know or comprehend some of this is a bit concerning.

* Translators and Interpreters are usually noticeably better going from language A->B than the other way around.  True fluency in two languages is very rare (to the point of understanding all the nuances/subtleties of both languages as a native speaker would)

* Interpretation in particular is very mentally exhausting.  Ideally, for every hour of interpretation, you should take a 10 minute break to clear your mind, though also ideally, no one meeting should be more than an hour despite them sometimes being significantly longer.

* Take a memo pad and jot down key words/points as they are said so you don't get everything jumbled or lost in your mind

* Make sure you stop the speaker every couple sentences or so.  The longer you wait between each translation/interpretation the harder it gets to keep it all straight and remember the details.

* Ask the speakers to speak up if you are having trouble hearing.  You need to be able to hear what is going on.

* In a first meeting, it is common for specific company/industry only terminology to pop up.  Odds are one side of the meeting will ask for clarification but you should pipe up and ask for clarification as soon as possible if nobody else asks for clarification first.

* On that note, make sure you clear up any ambiguous or hard to understand terminology or contents before you try to interpret them (and ask as soon as possible).  Never try to BS your way through something, as it will come back to bite you sooner or later.

* Jokes and humor don't translate well and it usually isn't worth your time or trouble to try and convey it to the other party.

* Do not try to add personal interpretation to something.  Keep things deadpan and have the other side clarify what they imply.

* However, if you belong to one side of the meeting (same company), feel free to subtly note to your side (perhaps during a break) anything that seems odd or out of place.  Don't try to make it an issue in the meeting in front of everyone since your job is just to interpret, not make management, financial or business decisions.

* Do not participate in insults if things go awry, keep things neutral or tone down the insult to the basic point behind the insult if you are being forced to interpret

* People make mistakes and nobody is perfect, don't sweat any minor mistakes and don't take criticism from one side or the other to heart, especially if it is the case where you are the only one there capable of decent interpretation between two languages.

* Have a drink of water with you.  Your throat will start to go dry, especially if it turns into a lengthy meeting.  Losing your voice after several long meetings in a week is not unheard of.

(and on translation)

* As a side note, an average translator can handle about 8 to 10 pages of translation a day of decent quality assuming 250 words a page.  If someone claims more than that, like 25, he/she is using machine translation aids and/or rushing the quality to the point of an error-filled inconsistent translation.  Also, consider the fact you will need to go back and proofread your work.  Don't let management schedule an impossible workload in a very short time, and remind them the translation will suffer the more the deadline is rushed.

Thursday, June 2, 2011

The 10 "K"s of Japanese IT

Originally, there were "3K" jobs referring to the ones cheap labor (stereotypically foreign labor) pulled off in place of native Japanese. The three Ks were "Kitsui" (Hard and in physical or demanding), "Kitanai" (Dirty) and "Kiken" (Dangerous)

In recent years, the IT industry has become a buyer's market and the employees have had to bear some heavy burdens. As a result, the IT industry doesn't have a very glamorous image, and this affects the industry because graduates are turned off the industry altogether in some cases because they do not wish a lifestyle like that of their fathers, a lifestyle that took their father from them at an early age, kept their father out of their family lives, etc. Although smaller and startup companies are less prone to these, this list summarizes the most common concerns and complaints among Japanese "salarymen" workers. This started at around 5 but keeps getting more added to it (as people find more to complain about)

1. Kitsui (Demanding workload)
2. Kaerenai (Can't go home (on time/at the end of the work day))
3. Kyuuryo ga hikui (Low salary)
4. Kisoku ga kibishii (Stringent company/industry rules)
5. Kyuukei ga torenai (Can't take a break)
6. Keshou ga noranai (Can't get time to put on makeup (Women only))
7. Kekkon dekinai (Can't get married)
8. Koi mo dekinai (Can't find love)
9. Kinyoubi nomini ikenai (Can't go out/relax on a Friday night)
10. Kaachann (fukumu yome) ni moushiwakenai (lit. Apologies to mother/wife (for interruptions in social plans, unable to make/plan/attend family events). It can also mean regret for disappointing your mother/wife (for perceiving oneself as a failure or disappointment))

Other ones I've come across

11. Karoshi (Death from overwork)
12. Karojisatsu (Suicide brought on from overwork)
13. Kodomo mo dekinai (Can't have children)
...
And the list goes on

If industry "experts" and recruiting firms are wondering why people aren't so thrilled to work in IT, maybe improving the working conditions would help...

It's too bad there are companies that are proud to operate to make employees miserable to such a degree

Wednesday, June 1, 2011

Happy BDay to Me + Book Photos

Yay, I'm another year older (June 2)

Also, pics of my book (The only difference between the proof copy I have and the real thing is the thickness of the paper inside which is marginally better in the final copy):